Tier 90 Holy Prism – Heals a target for 400% Spell power and radiates 225% Spell power as damage to 5 enemies within 15 yards or deals 300% Spell power as damage to the target and radiates 300% Spell power as healing to 5 allies within 15 yards on a 20 second cooldown. Pairing Sanctified Wrath with the Merciful Wrath glyph creates a very potent, consistent cooldown every minute and thirty seconds. Reduced cooldown and increased Critical Strike on Holy Shock are incredibly good for Paladins. My Recommendation : Sanctified Wrath is the clear winner here. Sanctified Wrath – Avenging Wrath lasts 50% longer and reduces the cooldown of Holy Shock by 50% as well as increasing the Critical Strike chance of Holy Shock by 20%.ĭivine Purpose – Word of Glory and Light of Dawn have a 25% chance to cause your next Word of Glory or Light of Dawn to consume no Holy Power but cast as if 3 were consumed. Tier 75 Holy Avenger – Abilities that generate Holy Power will deal 30% more damage and healing, and generate 3 Holy Power for 18 seconds on a 2 minute cooldown. Hand of Purity has very niche cases where it’s useful but generally not very common. If you think that a fight won’t require many uses of any of your Hand spells, Unbreakable Spirit is also a usable option. Clemency is especially useful if you happen to be the only Paladin in your raid. My Recommendation: Clemency is incredibly powerful and will be your go-to talent for most fights. Unbreakable Spirit – Reduces the cooldown of Divine Shield, Divine Protection, and Lay on Hands by 50%.Ĭlemency – Grants 2 charges of your Hand abilities (Protection, Freedom, and Sacrifice) Tier 60 Hand of Purity – Reduces damage taken by 15% and damage-over-time effects by an additional 80% for 6 seconds on a 30 second cooldown. Selfless Healer really shines once you can obtain your Archimonde Trinket and a reasonable amount of spirit to sustain it. Selfless Healer can produce higher healing-per-second but at a higher mana cost. Both are perfectly reasonably choices, but I would suggest using Eternal Flame if you’re a new Paladin or have gear that is less than ~700 ilvl. My Recommendation: The choice between Eternal Flame and Selfless Healer is largely based on preference. Can hold up to 3 charges of Sacred Shield, recharging every 10 seconds. The shield absorbs up to 99.5% of Spell power every 6 seconds. Sacred Shield – Protects a target with a shield for 30 seconds. Duration is increased by 10 seconds per charge of Holy Power up to 30 seconds. Stacks up to 3 times.Įternal Flame – Upgrades Word of Glory to add a heal-over-time effect for an additional 10% Spell power every 2 seconds for up to 30 seconds. Tier 45 Selfless Healer – Successful Judgments reduce the cast time and mana cost of your next Flash of Light by 35%, and increases its affect on others by 35%. Blinding Light can be used on fights with multiple adds that need to be interrupted. Fist of Justice is the most useful option for raiding as it does allow you to stun adds on certain fights, but it’s not always necessary. My Recommendation: These talents are mostly preferential and won’t affect much of your healing. Does not work on bosses.īlinding Light – Disorients all enemies within 10 yards for 6 seconds on a 2 minute cooldown. Repentance – Incapacitates an enemy for 1 minute on a 15 second cooldown. Reduces the cooldown of our baseline stun by 30 seconds. Tier 30 Fist of Justice – Stuns your target for 6 seconds on a 30 second cooldown, replaces Hammer of Justice. Pursuit of Justice isn’t a viable option because such a small amount of movement speed isn’t nearly as useful as on-demand movement speed from Speed of Light or Long Arm of the Law. Long Arm of the Law can be used if you’ve chosen Selfless Healer and the fight requires a lot of movement. My Recommendation: Take Speed of Light for almost every encounter. Pursuit of Justice – Increases movement speed by 15% at all times and an additional 5% per charge of Holy Power, up to 3. Long Arm of the Law – Successful Judgments increase movement speed by 45% for 3 seconds. Tier 15 Speed of Light – Increases movement speed by 70% for 8 seconds on a 45 second cooldown.
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